Organizations and data
Add notes to a digital organization
A sticky note sits on the canvas for whoever opens the diagram. A sticky note does not run, and a sticky note does not change the data moving between nodes.
Place a note
- In the node search, type note and choose Sticky Note.
- The note appears on the canvas. Double-click it to write.
- Click empty canvas when you are done. The editor closes and the note stays on the diagram.
Color, position, and size
- Select the note to change its color. There is a set of presets, and you can type a hex color. A few of your recent custom colors stay available so you can reuse them.
- Drag the note to move it. Drag an edge to resize it.
- Put a note behind a group of nodes when you want a label for that group. It should not cover the nodes. If it does, send the note behind them.
Canvas notes and node notes
Notes in a node’s Settings travel with that node. You see them only when the node is open. A sticky note is a block on the canvas: what this stretch does, who looks after it, where the input comes from.
The note body is Markdown. Headings, lists, links, and inline code are covered in Markdown you can write in a sticky note.
Questions
Does a sticky note on a Duaer canvas run?
A sticky note on a Duaer canvas does not run, and it does not change data between nodes. It is there for the person reading the diagram. Notes in a node’s Settings are a separate remark, visible only when that node is open, and they do not run either.
How do you add a sticky note in Duaer?
In Duaer’s node search, type note and choose Sticky Note. After the note is on the canvas, double-click it to write. Select the note to change its color, drag it, or drag an edge to resize it.
In this section
Markdown you can write in a sticky note
A sticky note renders CommonMark. Headings, emphasis, lists, links, and code show on the note. None of that text becomes data when the organization runs.
CanvasWork with nodes on the canvas
A node is one step on a Duaer digital-organization canvas. A trigger node starts the run. Later nodes take the previous node’s result and hand their own result to the next node.
CanvasConnect nodes
A connection decides where a result goes. Drag from the previous node’s output dot to the next node’s input, and that step’s data is handed on.